If your 3D models render well but without textures, the problem is that your DAE file is trying to load its textures directly from your PC, or its texture files have unsupported formats.
We should assure that texture files are correct. Texture file formats currently supported are JPG, JPEG and BMP
. If you have any texture of other format like GIF, DDS or TIFF, change its extension using any image editor like GIMP or Adobe Photoshop.
Important You have to assign again these new texture files using your 3d model program
If these files are correct, maybe their paths are incorrectly linked. There are two possible solutions for this problem: using OpenCollada plugin or editing your DAE file with a text editor.
Before you export your model using OpenCollada
, be sure to check "Relative Paths" and "Copy Images" options. "Relative Paths" allows your DAE file to load its textures from right paths and "Copy Images" option create a copy of all your textures and put them into a folder called images. We recommend to check both.
Another solution is to edit the DAE file directly using text editors like Notepad for Windows, Notepad++
, GEdit, Vi, etc. Try to do the following:
1. Open the file with one of these editors and look for lines where it uses texture files (you can search by ".JPG" or ".JPEG" using Ctrl+F or Ctrl+B keys).
2. Modify the line with this aspect:
And change it for this:
The texture now will be loaded sucessfully from "images" folder, that should contain the texture file and must be in the same folder that your DAE file. Remember that you should do the same with every single texture used by your 3D model.